Esper Lotus
A downloadable EsperLotus for Windows
"A year has passed since Ballarda's wife perished. Everything seems to be normal, until one day, spending time with his sons and sister-in-law, something forces them into a quest against powerful creatures to protect what's left of his family."
A short demo of Esper Lotus, whose world is filled with unusual creatures, including the powerful Espers. Find yourself in the adventure, while something else lingers outside the characters' knowledge...
Gameplay:
Each character follows an archetype that's designated to be as useful as possible. Things like negative status are useful against bosses, and some battles are designed so you take that into account.
Instead of the standard Equipment, each character has a personal weapon they can't unequip, as well as three "Seal" slots which can be filled with A-Seals (That boost stats), B-Seals (That provide a resistence to an element or illness) and the elusive C-Seals (Which provide a special effect, but are rare)
UPDATE: Version 1.2 has been uploaded, with the next changes:
- Fixes to the characters normal attack animations.
- Enemies now appear in the overworld.
- Enemies now show lifebars in combat.
- Certain couple of long waits have been reduced.
- Textbox's background now less intrusive to sight.
- Earlygame healing spots added, and insta-heal after certain point.
Music found in OpenGameArt by:
- Jan125
- Jocolloman
- Chad Wolfe
- HydroGene
- CleytonKauffman
- Hitctrl
- Xarius
- yd
- Viktor-Kraus-Blueberries
- Allex McCulloch
- MichaelTheCrow
Status | Prototype |
Platforms | Windows |
Rating | Rated 5.0 out of 5 stars (1 total ratings) |
Author | TheFerydra |
Genre | Role Playing |
Tags | Fantasy, LGBT, Monsters, RPG Maker, RPG Maker MZ, storygame |
Download
Development log
- Version 1.2Jul 31, 2024
Comments
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I tried my best to make sure I had a close amount of positive to negative critiques.
My first impressions: this game is artful and charmingly put together. The asset work is very well done, if not a little derivative of things like Chrono Trigger or Earthbound. Especially Earthbound. I liked the look of the game, and despite needing some work to make the assets look less amateur (unless a hand-drawn, not incredibly polished look is your intention, then go for it), I think the sprites, facesets, tiles, and the music were all consistent and honestly, pretty great. However, I didn't enjoy the game. I had to put it down after an hour because despite being charming to look at and listen to, it wasn't fun. It ended up more frustrating and confusing.
Some things I think you did great:
Now, my critiques:
Your game has potential. Like I said, it's got excellent atmosphere and the art is fun and pleasant, if not very Earthbound-esque. It's not fun to play, I put it down because I wasn't sold on the premise, but with a lot more work, I'd probably pick it back up. Some more time with playtesters and maybe a few more weeks/months to sharpen things up would help a lot. So far it feels like your eagerness to get a demo out maybe outweighed giving it time to develop, but it is not the worst I've played, for sure. Nobody could call it an asset flip, if anything.
Good luck with your project!